SCHEDULE

Sessions will be given at beginner, novice and expert levels. Tickets are available for single sessions, single day entry, and 2-day entry

Saturday

360/VR Track

  • 10:00 AM
  • -
  • 11:30 AM

Kiira Benzing/Mark Sternberg

Cinematic VR Concepts & Pre-Production

An introduction to cinematic VR. It will cover key concepts that must be understood before producing VR content, as well as how to plan for a VR shoot.

  • 11:30 AM
  • -
  • 1:00 PM

Mark Sternberg

Cinematic VR Visual Pipeline

A session focused on capturing 360 content. It will discuss different 360 cameras and rigs advantages and disadvantages, shooting techniques, and more.

  • 2:00 PM
  • -
  • 3:30 PM

Mark Sternberg

Cinematic VR Post-Production

A session focused on the visual post-production pipeline for 360 videos. It will discuss stitching, editing and output.

  • 3:30 PM
  • -
  • 5:00 PM

TBA

360 Audio & Pipeline

This will focus on the principles of 360 audio and how humans perceive of sound, as well as how to capture 360 audio. It will also discuss the post-production process for 360 audio.

Game-Engine Based VR & AR

  • 10:00 AM
  • -
  • 11:30 AM

TBA

Intro to Games Engines, focus on Unity

This class is a one-stop crash course into many of the beginning functionalities of using the Unity engine, as well as how the engine is used in Mixed Reality. Learn a few of the many dos and don'ts that one must be aware of when creating content for a virtual platform, all the while learning how to navigate and begin creating basic content in the engine.

  • 11:30 AM
  • -
  • 1:00 PM

TBA

Intro to Unity, continued...

In Part 2 of the Introduction to Unity course, we will be taking a more hands on approach when it comes to game development. This course is heavily focused on creating content within the game engine. While proceeding through this demo, one can learn about the many individual assets and components that go into making a mixed reality experience. This lesson will also touch briefly on the coding process for mixed reality design.

  • 2:00 PM
  • -
  • 3:30 PM

Kevin Gordon

Intro to Unreal Engine 4

Join us for this introductory course into the critically acclaimed game engine Unreal Engine 4. This course is for beginners who have always been curious about developing on this platform, but were unsure of how to go about learning the engine. In this course, we will take a deep dive into the UE4 user interface and learn about the many amazing features that the engine provides, including prototyping tools and Blueprint Visual Scripting.

  • 3:30 PM
  • -
  • 5:00 PM

TBA

Intro to Character Modeling, focus on Blender

This course will feature a real look at the inner workings of character design for mixed reality platforms using the 3D modeling application, Blender. In this course one gains an understanding and overview of the 3D design pipeline, as well as a couple of techniques for creating VR-ready, 3D characters inside of Blender. Also discussed will be many of the common tips and tricks artists keep in mind when developing content meant for VR to be imported into a game engine.

Sunday

360/VR Track

  • 10:00 AM
  • -
  • 11:30 AM

TBA

Volumetric Video

The future of 360 video is in 6 degrees of freedom. This talk will go over how to achieve those extra 3 degrees with video and the future for this new format.

  • 11:30 AM
  • -
  • 1:00 PM

TBA

Branching Narratives in 360 Video

This session will focus on current tools for creating stories with diverging storylines, while touching upon principles that help keep the viewer focused on the story and not the interactivity.

  • 2:00 PM
  • -
  • 3:30 PM

TBA

Budgeting, Marketing, Monetization, and Distribution

A talk regarding the business aspects of 360 video production.

  • 3:30 PM
  • -
  • 5:00 PM

TBA

360 Video in Unity

The crossover: a session on how to use a game engine tools to push your 360 video story forward.

Game-Engine Based VR & AR

  • 10:00 AM
  • -
  • 11:30 AM

Kevin Gordon

Simple VR Game Creation with Google VR and Unity3D

Playtime is over with this crash course into the creation of a simple VR experience. In this course, participants will receive a hands-on workshop where they will go through the process of creating a simple game for the Google Cardboard. Discussed during this lesson will be graphical tips for optimizing your scene for VR, as well as coding and scene setup for VR content. At the end of this course, users will have built the building blocks for their own game in Google Cardboard.

  • 11:30 AM
  • -
  • 1:00 PM

TBA

Case Study- Building for Multiple VR Platforms

This will be a talk about the development process when it comes to building for multiple VR platforms. Learn about the different types of SDK's and different production builds and how to better prepare yourself for transferring content across platforms more successfully.

  • 2:00 PM
  • -
  • 3:30 PM

TBA

Developing for AR Applications with a focus on Unity

Learn how to create immersive AR content using Unity 3D and Vuforia. In this lesson, we will talk first about the different types of AR platforms such as Vuforia, AR kit, AR core, and more. After gaining an understanding of how AR works, we will get to work making a simple character appear on our special logo using your phones and the power of AR.

  • 3:30 PM
  • -
  • 5:00 PM

Kevin Gordon

Design Development for Desktop VR with Unreal Engine 4

When the most powerful game engine is matched with the most demanding VR systems, people take notice. Learn how to develop content for desktop VR with this in-depth breakdown of the desktop VR pipeline. With 6 degrees of movement, there are a lot of extra concerns that one must be aware of when developing for this platform. In this lesson, we will take a deep drive at the steps needed to develop on powerful systems like the HTC Vive and the Oculus Rift, the creation of 3D content and interactions, as well as how to optimize scenes for more fluid gameplay.